0.5.a - changes i can remember since 0.4a
Fae's Feisty » Devlog
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0.5a In General
Current campaign marked as (old) because I plan on making a completely new one.
Gameplay
- Attackers do not take damage from defenders now.
- Critical hits and misses (5% chance).
- Unit waypoint feature.
- Hammer ability for Hammer Fairy and Mace Goblin.
- Fog of war flickering fix.
- Discoverable fog of war does not show borders until any neighboring tile is discovered.
Visual
- New icon and banner.
- Early support for Japanese and Spanish.
- Species portraits in the lobby.
- New grass texture.
- Winter fix.
0.4.3a - 0.4.4a
- The tile under a unit that is being attacked will take some damage too and eventually will break, leaving the unit without bonus stats. Currently applies to: forest, buildings, crystals. Tile health and unit damage varies.
- 12th level of the campaign.
- 3 new units: Bomber Goblin, Fairy Hammer, Goblin Mace.
- All ranged units' damage is decreased.
- Hopefully, the Linux version is working well now. If not, delete ~/Documents/Fae's Feisty Fray/settings.xml.
Files
Fae's Feisty Fray 0.5a - Win.zip 77 MB
92 days ago
Fae's Feisty Fray 0.5a.apk 23 MB
92 days ago
Fae's Feisty Fray 0.5a - Java.zip 29 MB
92 days ago
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Fae's Feisty
A turn-based game where fae engage in a fray, collecting crystals to grow their army.
Status | In development |
Author | Sera Scout |
Genre | Strategy |
Tags | 2D, Cute, Fantasy, Female Protagonist, Magic, Medieval, Multiplayer, Pixel Art, Singleplayer, Turn-based |
Languages | English, Spanish; Latin America, Japanese |
More posts
- Uploaded browser vesion40 days ago
- ver 0.5.2a47 days ago
- 0.5.a - 0.4a以来覚えている変更点92 days ago
- Buildings mechanic in 0.4aAug 17, 2024
- FFF Ver 0.3.1aJul 13, 2024
- 0.2.0a New crystal capture and base claiming mechanicJun 11, 2024
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