0.5.a - changes i can remember since 0.4a


0.5a In General

Current campaign marked as (old) because I plan on making a completely new one.

Gameplay

  • Attackers do not take damage from defenders now.
  • Critical hits and misses (5% chance).
  • Unit waypoint feature.
  • Hammer ability for Hammer Fairy and Mace Goblin.
  • Fog of war flickering fix.
  • Discoverable fog of war does not show borders until any neighboring tile is discovered.

Visual

  • New icon and banner.
  • Early support for Japanese and Spanish.
  • Species portraits in the lobby.
  • New grass texture.
  • Winter fix.

0.4.3a - 0.4.4a

  • The tile under a unit that is being attacked will take some damage too and eventually will break, leaving the unit without bonus stats. Currently applies to: forest, buildings, crystals. Tile health and unit damage varies.
  • 12th level of the campaign.
  • 3 new units: Bomber Goblin, Fairy Hammer, Goblin Mace.
  • All ranged units' damage is decreased.
  • Hopefully, the Linux version is working well now. If not, delete ~/Documents/Fae's Feisty Fray/settings.xml.

Files

Fae's Feisty Fray 0.5a - Win.zip 77 MB
92 days ago
Fae's Feisty Fray 0.5a.apk 23 MB
92 days ago
Fae's Feisty Fray 0.5a - Java.zip 29 MB
92 days ago

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